Rigidbody A component that allows a GameObject to be affected by simulated gravity and other forces.More info See in Glossary: specially-configured GameObjects that capture and display the world to the player. The output is either drawn to the screen or captured as a texture. Cameras A component which creates an image of a particular viewpoint in your scene.Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. More info See in Glossary: this component defines how the 3D shape defined by the Mesh The main graphics primitive of Unity. Mesh Renderer A mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component.
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More info See in Glossary: this component defines the shape of a 3D GameObject.
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GameObjects live in 3D environments called scenes A Scene contains the environments and menus of your game. Every object in your game is a GameObject. More info See in Glossary are fundamental objects in Unity that represent characters, props, scenery, and more. A GameObject’s functionality is defined by the Components attached to it. GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. To create a 3D game, set up your Unity project and then familiarize yourself with the relevant concepts in the following order: